Tuesday, December 13, 2005
Fascinating future timeline
Move over to machines - Peek into a reassuring past and an unsettling future
The British Telecom’s futurology department has put out a timeline listing future events and when they will happen. Here's the top 10:
The British Telecom’s futurology department has put out a timeline listing future events and when they will happen. Here's the top 10:
- 2006-2010: First artificial electronic life.
- 2006-2010: AI pop group gets top 10 hit
- 2008-2012: First divorce due to virtual affair with computer game character (see The Day You Discard Your Body for the eventual endpoint of this trend)
- 2008-2012: Addiction to online games a national problem
- 2011-2015: Highest earning celebrity is synthetic
- 2016-2020: Machine beats humans in knowledge
- 2020s: AI entity gets Nobel Prize
- 2020s: AI entities given vote
- 2030s: Robots superior to humans
- 2050s: Humanoid robots beat England football team.
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Those are not the only problems Ian Pearson has.
He's got a tough time grasping the Singularity as well.
http://jwbats.blogspot.com/2005/07/ian-pearsons-concept-of-singularity.html
TinyURL: http://tinyurl.com/aojwo
He's got a tough time grasping the Singularity as well.
http://jwbats.blogspot.com/2005/07/ian-pearsons-concept-of-singularity.html
TinyURL: http://tinyurl.com/aojwo
I read the list a few years ago and was amazed by it... but then I lost my copy.
Now that I know the name of it again, I was able to find the full list online.
http://www.btplc.com/Innovation/News/timeline/TechnologyTimeline.pdf
Now that I know the name of it again, I was able to find the full list online.
http://www.btplc.com/Innovation/News/timeline/TechnologyTimeline.pdf
These are nice projections. You have to have programmers to make the breakthroughs.
Most programmers are not trained in multithreaded programming much less asychronous programming.
Per Moores law, the equipment will arive on schedule. The vital code will be late.
When Carmack of ID wrote his games, he had Principia Mathematica and Principea Optica to lead him. There is no book or work related to AI of that completeness.
AI is still feeling its way around the dark.
silicon (carbon nanotubes, whatever) is worthless without good code.
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Most programmers are not trained in multithreaded programming much less asychronous programming.
Per Moores law, the equipment will arive on schedule. The vital code will be late.
When Carmack of ID wrote his games, he had Principia Mathematica and Principea Optica to lead him. There is no book or work related to AI of that completeness.
AI is still feeling its way around the dark.
silicon (carbon nanotubes, whatever) is worthless without good code.
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